# 彩带

# 出处

img

听说最初是尤大佬写在博客的

这里直接贴代码了

# 源码

<canvas></canvas>

<script>
    document.addEventListener('touchmove', function (e) {
        e.preventDefault()
    })
    var c = document.getElementsByTagName('canvas')[0],
        x = c.getContext('2d'),
        pr = window.devicePixelRatio || 1,
        w = window.innerWidth,
        h = window.innerHeight,
        f = 90,
        q,
        m = Math,
        r = 0,
        u = m.PI*2,
        v = m.cos,
        z = m.random
    c.width = w*pr
    c.height = h*pr
    x.scale(pr, pr)
    x.globalAlpha = 0.6
    function i(){
        x.clearRect(0,0,w,h)
        q=[{x:0,y:h*.7+f},{x:0,y:h*.7-f}]
        while(q[1].x<w+f) d(q[0], q[1])
    }
    function d(i,j){   
        x.beginPath()
        x.moveTo(i.x, i.y)
        x.lineTo(j.x, j.y)
        var k = j.x + (z()*2-0.25)*f,
            n = y(j.y)
        x.lineTo(k, n)
        x.closePath()
        r-=u/-50
        x.fillStyle = '#'+(v(r)*127+128<<16 | v(r+u/3)*127+128<<8 | v(r+u/3*2)*127+128).toString(16)
        x.fill()
        q[0] = q[1]
        q[1] = {x:k,y:n}
    }
    function y(p){
        var t = p + (z()*2-1.1)*f
        return (t>h||t<0) ? y(p) : t
    }
    document.onclick = i
    document.ontouchstart = i
    i()
</script>

# 三角形绘制

三角形绘制算法步骤如下:

  1. 设置左起第一个三角形的两个点坐标为:q0 (0,h*.7+f), q1(0,h*.7-f),h为窗口高度,f为初始距离90
  2. 若q1.x < w+f,取三角形的第三点为q2 (q1.x + (Math.random()*2 - 0.25)*f,q1.y + (Math.random()*2 - 1.1)*f),q2.y如果超过了窗口大小则重新取,直到满足条件为止;否则,结束绘制
  3. 绘制三角形
  4. 设置q0 = q1, q1 = q2,重复上述步骤

算法分析:

  • 主要是第4步使得每个相连的三角形都有一条共同的边,所以相连
  • 最初两个点的y值,以及第三点的取法都是经验值
  • q1到q2的x方向增幅为(Math.random()*2 - 0.25)*f,Math.random()2 - 0.25等于[-0.25, 1.75),也就是说三角形的整体走势在x方向上是向右的,偶尔会向左,大小在[0, 1.75f)的范围间随机
  • q1到q2的y方向增幅为(Math.random()*2 - 1.1)f,(Math.random()2 - 1.1)等于[-1.1, 0.9),也就是说三角形的整体走势在y方向上更多的概率是向上走的,大小在[0, 1.1f)范围间随机。设置为1.1,我觉得本意是让三角形条能更多地经过内容区。设置为1.3的话,太靠上,不可;设置为1的话,由于左边起点为0.7h,内容区在0.5左右,总体还是太靠下了。尝试了下1.2的效果也还可以

# 取色算法

颜色的取值也是重头戏,看下他是如何取到这么漂亮的颜色的。关键的一条颜色赋值代码如下:

'#'+(v(r)*127+128<<16 | v(r+u/3)*127+128<<8 | v(r+u/3*2)*127+128).toString(16)

其中v = Math.cos,u = 2*Math.PI; r = 0,r = r + Math.PI/25

有个转化,(R,G,B)转成十六进制的颜色值可以用(R << 16 | G << 8 | B).toString(16)。也就是说,上面的颜色取值相当于:

R = cos(r)*127+128;
G = cos(r+2*PI/3)*127+128;  
B = cos(r+4*PI/3)*127+128);

那么r的取值范围是什么呢?按着每次迭代Math.PI/25的增幅,这决定于屏幕能绘制多少个三角形。上面分析过,三角形在x方向上的增幅为[-0.25f, 1.75f),那么平均的增幅为0.75f即67.5。假设取一般台式机屏幕的宽度为1440,那么平均可以绘制1440/67.5(20.5)个三角形。 所以,r的取值范围为[0, Math.PI4/5)。每点击一次屏幕,继续绘制下一组三角形,r继续增加。由于余弦函数是周期函数,彩条的颜色也会周期性地出现重复。直接画出图像:

img

这样就很直观得看到三色的走势,仔细观察页面上的进度条,真的会出现周期性的颜色。

突然,我明白了为什么颜色这么设置了。当然这不是唯一的取色方法。

# 高级版

在cnblog看到有渐变效果的,找了找加载文件,发现了

下面贴下源码

"object" == typeof window && (window.Ribbons = function () {
    var t = window
        , i = document.body
        , n = document.documentElement
        , o = function () {
            if (1 === arguments.length) {
                if (Array.isArray(arguments[0])) {
                    var t = Math.round(o(0, arguments[0].length - 1));
                    return arguments[0][t]
                }
                return o(0, arguments[0])
            }
            return 2 === arguments.length ? Math.random() * (arguments[1] - arguments[0]) + arguments[0] : 0
        }
        , s = function (o) {
            var s = Math.max(0, t.innerWidth || n.clientWidth || i.clientWidth || 0)
                , h = Math.max(0, t.innerHeight || n.clientHeight || i.clientHeight || 0)
                , e = Math.max(0, t.pageXOffset || n.scrollLeft || i.scrollLeft || 0) - (n.clientLeft || 0)
                , a = Math.max(0, t.pageYOffset || n.scrollTop || i.scrollTop || 0) - (n.clientTop || 0);
            return {
                width: s,
                height: h,
                ratio: s / h,
                centerx: s / 2,
                centery: h / 2,
                scrollx: e,
                scrolly: a
            }
        }
        , h = function (t, i) {
            this.x = 0,
            this.y = 0,
            this.set(t, i)
        };
    h.prototype = {
        constructor: h,
        set: function (t, i) {
            this.x = t || 0,
            this.y = i || 0
        },
        copy: function (t) {
            return this.x = t.x || 0,
                this.y = t.y || 0,
                this
        },
        multiply: function (t, i) {
            return this.x *= t || 1,
                this.y *= i || 1,
                this
        },
        divide: function (t, i) {
            return this.x /= t || 1,
                this.y /= i || 1,
                this
        },
        add: function (t, i) {
            return this.x += t || 0,
                this.y += i || 0,
                this
        },
        subtract: function (t, i) {
            return this.x -= t || 0,
                this.y -= i || 0,
                this
        },
        clampX: function (t, i) {
            return this.x = Math.max(t, Math.min(this.x, i)),
                this
        },
        clampY: function (t, i) {
            return this.y = Math.max(t, Math.min(this.y, i)),
                this
        },
        flipX: function () {
            return this.x *= -1,
                this
        },
        flipY: function () {
            return this.y *= -1,
                this
        }
    };
    var e = function (t) {
        this._canvas = null,
            this._context = null,
            this._sto = null,
            this._width = 0,
            this._height = 0,
            this._scroll = 0,
            this._ribbons = [],
            this._options = {
                colorSaturation: "80%",
                colorBrightness: "60%",
                colorAlpha: .65,
                colorCycleSpeed: 6,
                verticalPosition: "center",
                horizontalSpeed: 150,
                ribbonCount: 3,
                strokeSize: 0,
                parallaxAmount: -.5,
                animateSections: !0
            },
            this._onDraw = this._onDraw.bind(this),
            this._onResize = this._onResize.bind(this),
            this._onScroll = this._onScroll.bind(this),
            this.setOptions(t),
            this.init()
    };
    return e.prototype = {
        constructor: e,
        setOptions: function (t) {
            if ("object" == typeof t)
                for (var i in t)
                    t.hasOwnProperty(i) && (this._options[i] = t[i])
        },
        init: function () {
            try {
                this._canvas = document.createElement("canvas"),
                    this._canvas.style.display = "block",
                    this._canvas.style.position = "fixed",
                    this._canvas.style.margin = "0",
                    this._canvas.style.padding = "0",
                    this._canvas.style.border = "0",
                    this._canvas.style.outline = "0",
                    this._canvas.style.left = "0",
                    this._canvas.style.top = "0",
                    this._canvas.style.width = "100%",
                    this._canvas.style.height = "100%",
                    this._canvas.style["z-index"] = "-1",
                    this._canvas.id = "bgCanvas",
                    this._onResize(),
                    this._context = this._canvas.getContext("2d"),
                    this._context.clearRect(0, 0, this._width, this._height),
                    this._context.globalAlpha = this._options.colorAlpha,
                    window.addEventListener("resize", this._onResize),
                    window.addEventListener("scroll", this._onScroll),
                    document.body.appendChild(this._canvas)
            } catch (t) {
                return void console.warn("Canvas Context Error: " + t.toString())
            }
            this._onDraw()
        },
        addRibbon: function () {
            var t = Math.round(o(1, 9)) > 5 ? "right" : "left"
                , i = 1e3
                , n = this._width + 200
                , s = 0
                , e = 0
                , a = "right" === t ? -200 : n
                , r = Math.round(o(0, this._height));
            /^(top|min)$/i.test(this._options.verticalPosition) ? r = 200 : /^(middle|center)$/i.test(this._options.verticalPosition) ? r = this._height / 2 : /^(bottom|max)$/i.test(this._options.verticalPosition) && (r = this._height - 200);
            for (var l = [], c = new h(a, r), _ = new h(a, r), p = null, d = Math.round(o(0, 360)), u = 0; !(i <= 0);) {
                if (i-- ,
                    s = Math.round((1 * Math.random() - .2) * this._options.horizontalSpeed),
                    e = Math.round((1 * Math.random() - .5) * (.25 * this._height)),
                    (p = new h).copy(_),
                    "right" === t) {
                    if (p.add(s, e),
                        _.x >= n)
                        break
                } else if ("left" === t && (p.subtract(s, e),
                    _.x <= -200))
                    break;
                l.push({
                    point1: new h(c.x, c.y),
                    point2: new h(_.x, _.y),
                    point3: p,
                    color: d,
                    delay: u,
                    dir: t,
                    alpha: 0,
                    phase: 0
                }),
                    c.copy(_),
                    _.copy(p),
                    u += 4,
                    d += this._options.colorCycleSpeed
            }
            this._ribbons.push(l)
        },
        _drawRibbonSection: function (t) {
            if (t) {
                if (t.phase >= 1 && t.alpha <= 0)
                    return !0;
                if (t.delay <= 0) {
                    if (t.phase += .02,
                        t.alpha = 1 * Math.sin(t.phase),
                        t.alpha = t.alpha <= 0 ? 0 : t.alpha,
                        t.alpha = t.alpha >= 1 ? 1 : t.alpha,
                        this._options.animateSections) {
                        var i = .1 * Math.sin(1 + t.phase * Math.PI / 2);
                        "right" === t.dir ? (t.point1.add(i, 0),
                            t.point2.add(i, 0),
                            t.point3.add(i, 0)) : (t.point1.subtract(i, 0),
                                t.point2.subtract(i, 0),
                                t.point3.subtract(i, 0)),
                            t.point1.add(0, i),
                            t.point2.add(0, i),
                            t.point3.add(0, i)
                    }
                } else
                    t.delay -= .5;
                var n = this._options.colorSaturation
                    , o = this._options.colorBrightness
                    , s = "hsla(" + t.color + ", " + n + ", " + o + ", " + t.alpha + " )";
                this._context.save(),
                    0 !== this._options.parallaxAmount && this._context.translate(0, this._scroll * this._options.parallaxAmount),
                    this._context.beginPath(),
                    this._context.moveTo(t.point1.x, t.point1.y),
                    this._context.lineTo(t.point2.x, t.point2.y),
                    this._context.lineTo(t.point3.x, t.point3.y),
                    this._context.fillStyle = s,
                    this._context.fill(),
                    this._options.strokeSize > 0 && (this._context.lineWidth = this._options.strokeSize,
                        this._context.strokeStyle = s,
                        this._context.lineCap = "round",
                        this._context.stroke()),
                    this._context.restore()
            }
            return !1
        },
        _onDraw: function () {
            for (var t = 0, i = this._ribbons.length; t < i; ++t)
                this._ribbons[t] || this._ribbons.splice(t, 1);
            this._context.clearRect(0, 0, this._width, this._height);
            for (var n = 0; n < this._ribbons.length; ++n) {
                for (var o = this._ribbons[n], s = o.length, h = 0, e = 0; e < s; ++e)
                    this._drawRibbonSection(o[e]) && h++;
                h >= s && (this._ribbons[n] = null)
            }
            this._ribbons.length < this._options.ribbonCount && this.addRibbon(),
                requestAnimationFrame(this._onDraw)
        },
        _onResize: function (t) {
            var i = s();
            this._width = i.width,
                this._height = i.height,
                this._canvas && (this._canvas.width = this._width,
                    this._canvas.height = this._height,
                    this._context && (this._context.globalAlpha = this._options.colorAlpha))
        },
        _onScroll: function (t) {
            var i = s();
            this._scroll = i.scrolly
        }
    },
        e
}()),
    new Ribbons();

# 大白

# html

<div id="bigwhite">
    <!--头部-->
    <div id="head">
        <div id="eye"></div>
        <div id="eye2"></div>
        <div id="mouth"></div>
    </div>
    <!--躯干-->
    <div id="torso">
        <div id="heart"></div>
    </div>
    <div id="belly">
        <div id="cover"></div>
        <!--和躯干连接处-->
    </div>
    <!--左臂-->
    <div id="left-arm">
        <div id="l-bigfinger"></div>
        <div id="l-smallfinger"></div>
    </div>
    <!--右臂-->
    <div id="right-arm">
        <div id="r-bigfinger"></div>
        <div id="r-smallfinger"></div>
    </div>
    <!--左腿-->
    <div id="left-leg"></div>
    <!--右腿-->
    <div id="right-leg"></div>
</div>

# css

#bigwhite {
    margin: 0 auto;
    height: 600px;
    /*隐藏溢出*/
    overflow: hidden;
}
#head {
    height: 64px;
    width: 100px;
    /*画圆*/
    border-radius: 50%;
    background: #fff;
    margin: 0 auto;
    margin-bottom: -20px;
    border-bottom: 5px solid #e0e0e0;
    /*元素的堆叠顺序*/
    z-index: 100;
    position: relative;
}
#eye,
#eye2 {
    width: 11px;
    height: 13px;
    background: #282828;
    border-radius: 50%;
    position: relative;
    top: 30px;
    left: 27px;
    /*旋转元素*/
    transform: rotate(8deg);
}
#eye2 {
    /*对称旋转*/
    transform: rotate(-8deg);
    left: 69px;
    top: 17px;
}
#mouth {
    width: 38px;
    height: 1.7px;
    background: #282828;
    position: relative;
    top: 10px;
    left: 34px;
}
#torso,
#belly {
    margin: 0 auto;
    height: 200px;
    width: 180px;
    background: #fff;
    border-radius: 47%;
    border: 5px solid #e0e0e0;
    border-top: none;
    z-index: 1;
}
#belly {
    height: 300px;
    width: 245px;
    margin-top: -140px;
    z-index: 5;
}
#heart {
    width: 25px;
    height: 25px;
    border-radius: 50px;
    position: relative;
    /*添加阴影*/
    box-shadow: 2px 5px 2px #ccc inset;
    right: -115px;
    top: 40px;
    z-index: 111;
    border: 1px solid #ccc;
}
#left-arm,
#right-arm {
    height: 270px;
    width: 120px;
    border-radius: 50%;
    background: #fff;
    margin: 0 auto;
    position: relative;
    top: -350px;
    left: -100px;
    transform: rotate(200deg);
    z-index: -1;
}
#right-arm {
    transform: rotate(-200deg);
    left: 100px;
    top: -620px;
}
#l-bigfinger,
#r-bigfinger {
    height: 50px;
    width: 20px;
    border-radius: 50%;
    background: #fff;
    position: relative;
    top: -35px;
    left: 39px;
    transform: rotate(-50deg);
}
#r-bigfinger {
    left: 63px;
    transform: rotate(50deg);
}
#l-smallfinger,
#r-smallfinger {
    height: 35px;
    width: 15px;
    border-radius: 50%;
    background: #fff;
    position: relative;
    top: -70px;
    left: 25px;
    transform: rotate(-40deg);
}
#r-smallfinger {
    background: #fff;
    transform: rotate(40deg);
    top: -70px;
    left: 80px;
}
#left-leg,
#right-leg {
    height: 170px;
    width: 90px;
    border-radius: 40% 30% 10px 45%;
    background: #fff;
    position: relative;
    top: -640px;
    left: -45px;
    transform: rotate(-1deg);
    margin: 0 auto;
    z-index: -2;
}
#right-leg {
    border-radius: 40% 30% 45% 10px;
    position: relative;
    margin: 0 auto;
    top: -810px;
    left: 50px;
    transform: rotate(1deg);
}

# 原理

实现起来并不难,主要用到border-radius

这里有个平时没注意到的知识点

box-shadow: 2px 5px 2px #ccc inset;

x偏移量 | y偏移量 | 阴影模糊半径 | 阴影颜色 | 阴影方向
inset 向内

# canvas验证码

# html

# js

// 随机数
function rn(min, max) {
  return parseInt(Math.random() * (max - min) + min);
}
// 随机颜色
function rc(min, max) {
  var r = rn(min, max);
  var g = rn(min, max);
  var b = rn(min, max);
  return `rgb(${r},${g},${b})`;
}
// 背景颜色,颜色要浅一点
var w = 120;
var h = 40;
var ctx = c1.getContext("2d");
ctx.fillStyle = rc(180, 230);
ctx.fillRect(0, 0, w, h);
// 随机字符串
var pool = "ABCDEFGHIJKLIMNOPQRSTUVWSYZ1234567890";
for (var i = 0; i < 4; i++) {
  var c = pool[rn(0, pool.length)]; //随机的字
  var fs = rn(18, 40); //字体的大小
  var deg = rn(-30, 30); //字体的旋转角度
  ctx.font = fs + "px Simhei";
  ctx.textBaseline = "top";
  ctx.fillStyle = rc(80, 150);
  ctx.save();
  ctx.translate(30 * i + 15, 15);
  ctx.rotate((deg * Math.PI) / 180);
  ctx.fillText(c, -15 + 5, -15);
  ctx.restore();
}
// 随机5条干扰线,干扰线的颜色要浅一点
for (var i = 0; i < 5; i++) {
  ctx.beginPath();
  ctx.moveTo(rn(0, w), rn(0, h));
  ctx.lineTo(rn(0, w), rn(0, h));
  ctx.strokeStyle = rc(180, 230);
  ctx.closePath();
  ctx.stroke();
}
// 随机产生40个干扰的小点
for (var i = 0; i < 40; i++) {
  ctx.beginPath();
  ctx.arc(rn(0, w), rn(0, h), 1, 0, 2 * Math.PI);
  ctx.closePath();
  ctx.fillStyle = rc(150, 200);
  ctx.fill();
}

# 抖音logo

# 分析

抖音 logo 是两个音符 ♪ 叠加、混合而成的。这个音符可以拆分为三个部分:

img

2和3用border(某些边透明)加圆角50%即可实现

音符合成用到了一个属性

mix-blend-mode

这里用mix-blend-mode: lighten实现

文档可查,这里不深入研究了,都是些ps概念,看不懂

# code

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        body {
            background: #000;
            overflow: hidden;
        }

        .g-container {
            position: relative;
            width: 200px;
            margin: 100px auto;
            filter: contrast(150%) brightness(110%);
        }

        .j {
            position: absolute;
            top: 0;
            left: 0;
            width: 47px;
            height: 218px;
            z-index: 1;
            background: #24f6f0;


        }

        .j::before {
            content: "";
            position: absolute;
            width: 100px;
            height: 100px;
            border: 47px solid #24f6f0;
            border-top: 47px solid transparent;
            border-radius: 50%;
            top: 121px;
            left: -147px;
            transform: rotate(45deg);
        }

        .j::after {
            content: "";
            position: absolute;
            width: 140px;
            height: 140px;
            border: 40px solid #24f6f0;
            border-right: 40px solid transparent;
            border-top: 40px solid transparent;
            border-left: 40px solid transparent;
            top: -110px;
            right: -183px;
            border-radius: 100%;
            transform: rotate(45deg);
            z-index: -10;
        }

        .j:last-child {
            left: 10px;
            top: 10px;
            background: #fe2d52;
            z-index: 100;
            mix-blend-mode: lighten;
            animation: moveLeft 10s infinite;
        }

        .j:last-child::before {
            border: 47px solid #fe2d52;
            border-top: 47px solid transparent;
        }

        .j:last-child::after {
            border: 40px solid #fe2d52;
            border-right: 40px solid transparent;
            border-top: 40px solid transparent;
            border-left: 40px solid transparent;
        }

        @keyframes moveLeft {
            0% {
                transform: translate(200px);
            }

            50% {
                transform: translate(0px);
            }

            100% {
                transform: translate(0px);
            }
        }
    </style>
</head>

<body>
    <div class="g-container">
        <div class="j"></div>
        <div class="j"></div>
    </div>
</body>

</html>

# 波浪百分比

# 分析

这里我简单说明一下关键点:

  • 利用 border-radius 生成椭圆
  • 让椭圆旋转起来
  • 并不是利用旋转的椭圆本身生成波浪效果,而是利用它去切割背景,产生波浪的效果。

# code

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        .container {
            position: absolute;
            width: 200px;
            height: 200px;
            padding: 5px;
            border: 5px solid rgb(0, 102, 204);
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            border-radius: 50%;
            overflow: hidden;
        }

        .wave {
            position: relative;
            width: 200px;
            height: 200px;
            background-color: rgb(51, 102, 204);
            border-radius: 50%;

        }

        .wave::before,
        .wave::after {
            content: "";
            position: absolute;
            width: 400px;
            height: 400px;
            top: 0;
            left: 50%;
            background-color: rgba(255, 255, 255, 0.4);
            border-radius: 45%;
            transform: translate(-50%, -70%) rotate(0);
            animation: rotate 6s linear infinite;
            z-index: 10;
        }

        .wave::after {
            border-radius: 47%;
            background-color: rgba(255, 255, 255, 0.9);
            transform: translate(-50%, -70%) rotate(0);
            animation: rotate 10s linear -5s infinite;
            z-index: 20;
        }

        @keyframes rotate {
            50% {
                transform: translate(-50%, -73%) rotate(180deg);
            }

            100% {
                transform: translate(-50%, -70%) rotate(360deg);
            }
        }
    </style>
</head>

<body>
    <div class="container">
        <div class="wave"></div>
    </div>
</body>

</html>

# 充电效果

img

# 分析

  • 画一个电池

  • 增加阴影及颜色的变化(使用 filter: hue-rotate() 对渐变色彩进行色彩过渡变换动画)

  • 添加波浪,这里用一张动图说明(结合上个波浪百分比,相信你很快就明白了)

    img

# code

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        html,
        body {
            width: 100%;
            height: 100%;
            display: flex;
            background: #e4e4e4;
        }

        .container {
            position: relative;
            width: 140px;
            margin: auto;
        }

        .header {
            position: absolute;
            width: 26px;
            height: 10px;
            left: 50%;
            top: 0;
            transform: translate(-50%, -10px);
            border-radius: 5px 5px 0 0;
            background: rgba(255, 255, 255, 0.88);
        }

        .battery-copy {
            position: absolute;
            top: 0;
            left: 0;
            height: 220px;
            width: 140px;
            border-radius: 15px 15px 5px 5px;
            overflow: hidden;
        }

        .battery {
            position: relative;
            height: 220px;
            box-sizing: border-box;
            border-radius: 15px 15px 5px 5px;
            box-shadow: 0 0 5px 2px rgba(255, 255, 255, 0.22);
            background: #fff;
            z-index: 1;
        }

        .battery::after {
            content: "";
            position: absolute;
            left: 0;
            right: 0;
            bottom: 0;
            top: 80%;
            background: linear-gradient(to bottom,
                    #7abcff 0%,
                    #00bcd4 44%,
                    #2196f3 100%);
            border-radius: 0px 0px 5px 5px;
            box-shadow: 0 14px 28px rgba(33, 150, 243, 0),
                0 10px 10px rgba(9, 188, 215, 0.08);
            animation: charging 10s linear infinite;
            filter: hue-rotate(90deg);
        }

        .g-wave {
            position: absolute;
            width: 300px;
            height: 300px;
            background: rgba(255, 255, 255, 0.8);
            border-radius: 45% 47% 44% 42%;
            bottom: 25px;
            left: 50%;
            transform: translate(-50%, 0);
            z-index: 1;
            animation: move 10s linear infinite;
        }

        .g-wave:nth-child(2) {
            border-radius: 38% 46% 43% 47%;
            transform: translate(-50%, 0) rotate(-135deg);
        }

        .g-wave:nth-child(3) {
            border-radius: 42% 46% 37% 40%;
            transform: translate(-50%, 0) rotate(135deg);
        }

        @keyframes charging {
            50% {
                box-shadow: 0 14px 28px rgba(0, 150, 136, 0.83),
                    0px 4px 10px rgba(9, 188, 215, 0.4);
            }

            95% {
                top: 5%;
                filter: hue-rotate(0deg);
                border-radius: 0 0 5px 5px;
                box-shadow: 0 14px 28px rgba(4, 188, 213, 0.2),
                    0 10px 10px rgba(9, 188, 215, 0.08);
            }

            100% {
                top: 0%;
                filter: hue-rotate(0deg);
                border-radius: 15px 15px 5px 5px;
                box-shadow: 0 14px 28px rgba(4, 188, 213, 0),
                    0 10px 10px rgba(9, 188, 215, 0.4);
            }
        }

        @keyframes move {
            100% {
                transform: translate(-50%, -160px) rotate(720deg);
            }
        }
    </style>
</head>

<body>
    <div class="container">
        <div class="header"></div>
        <div class="battery">
        </div>
        <div class="battery-copy">
            <div class="g-wave"></div>
            <div class="g-wave"></div>
            <div class="g-wave"></div>
        </div>
    </div>
</body>

</html>

# 知乎(老版本)首页动态粒子效果背景

img

# 思路

涉及到的知识点主要是:canvasES6requestAnimationFrame

大致思路就是:

  • 定义一个类,创建圆和线的实例

  • 设置单个粒子的随机 x,y 坐标和圆圈的半径。使用window.innerWidthwindow.innerHeight获取屏幕宽高,圆的大小设置在一定范围内随机

  • 使用 canvas 的 api 进行绘制粒子(圆圈)和粒子之间连线,设置一个范围,在此范围内的粒子圆心到圆心通过直线连接

  • 让粒子在屏幕范围内移动

  • 置鼠标的交互事件,相当于以鼠标位置的 x,y 坐标为圆心,固定或随机值为半径重新创建了一个粒子,并且也在一定范围内也设置和其他粒子的连线(同第二步)

  • 定义一个变量用来存储生成的圆,遍历它,创建实例;

  • 使用requestAnimationFrame让所有圆动起来

# html

<canvas id="canvas"></canvas>

# css

html {
  height: 100%;
}
body {
  margin: 0;
  height: 100%;
  background: #fff;
}
canvas {
  display: block;
  width: 100%;
  height: 100%;
}

# js

class Circle {
  //创建对象
  //以一个圆为对象
  //设置随机的 x,y坐标,r半径,_mx,_my移动的距离
  //this.r是创建圆的半径,参数越大半径越大
  //this._mx,this._my是移动的距离,参数越大移动
  constructor(x, y) {
    this.x = x;
    this.y = y;
    this.r = Math.random() * 10;
    this._mx = Math.random();
    this._my = Math.random();
  }

  //canvas 画圆和画直线
  //画圆就是正常的用canvas画一个圆
  //画直线是两个圆连线,为了避免直线过多,给圆圈距离设置了一个值,距离很远的圆圈,就不做连线处理
  drawCircle(ctx) {
    ctx.beginPath();
    //arc() 方法使用一个中心点和半径,为一个画布的当前子路径添加一条弧。
    ctx.arc(this.x, this.y, this.r, 0, 360);
    ctx.closePath();
    ctx.fillStyle = "rgba(204, 204, 204, 0.3)";
    ctx.fill();
  }

  drawLine(ctx, _circle) {
    let dx = this.x - _circle.x;
    let dy = this.y - _circle.y;
    let d = Math.sqrt(dx * dx + dy * dy);
    if (d < 150) {
      ctx.beginPath();
      //开始一条路径,移动到位置 this.x,this.y。创建到达位置 _circle.x,_circle.y 的一条线:
      ctx.moveTo(this.x, this.y); //起始点
      ctx.lineTo(_circle.x, _circle.y); //终点
      ctx.closePath();
      ctx.strokeStyle = "rgba(204, 204, 204, 0.3)";
      ctx.stroke();
    }
  }

  // 圆圈移动
  // 圆圈移动的距离必须在屏幕范围内
  move(w, h) {
    this._mx = this.x < w && this.x > 0 ? this._mx : -this._mx;
    this._my = this.y < h && this.y > 0 ? this._my : -this._my;
    this.x += this._mx / 2;
    this.y += this._my / 2;
  }
}
//鼠标点画圆闪烁变动
class currentCirle extends Circle {
  constructor(x, y) {
    super(x, y);
  }

  drawCircle(ctx) {
    ctx.beginPath();
    //注释内容为鼠标焦点的地方圆圈半径变化
    //this.r = (this.r < 14 && this.r > 1) ? this.r + (Math.random() * 2 - 1) : 2;
    this.r = 8;
    ctx.arc(this.x, this.y, this.r, 0, 360);
    ctx.closePath();
    //ctx.fillStyle = 'rgba(0,0,0,' + (parseInt(Math.random() * 100) / 100) + ')'
    ctx.fillStyle = "rgba(255, 77, 54, 0.6)";
    ctx.fill();
  }
}
//更新页面用requestAnimationFrame替代setTimeout
window.requestAnimationFrame =
  window.requestAnimationFrame ||
  window.mozRequestAnimationFrame ||
  window.webkitRequestAnimationFrame ||
  window.msRequestAnimationFrame;

let canvas = document.getElementById("canvas");
let ctx = canvas.getContext("2d");
let w = (canvas.width = canvas.offsetWidth);
let h = (canvas.height = canvas.offsetHeight);
let circles = [];
let current_circle = new currentCirle(0, 0);

let draw = function() {
  ctx.clearRect(0, 0, w, h);
  for (let i = 0; i < circles.length; i++) {
    circles[i].move(w, h);
    circles[i].drawCircle(ctx);
    for (j = i + 1; j < circles.length; j++) {
      circles[i].drawLine(ctx, circles[j]);
    }
  }
  if (current_circle.x) {
    current_circle.drawCircle(ctx);
    for (var k = 1; k < circles.length; k++) {
      current_circle.drawLine(ctx, circles[k]);
    }
  }
  requestAnimationFrame(draw);
};

let init = function(num) {
  for (var i = 0; i < num; i++) {
    circles.push(new Circle(Math.random() * w, Math.random() * h));
  }
  draw();
};
window.addEventListener("load", init(60));
window.onmousemove = function(e) {
  e = e || window.event;
  current_circle.x = e.clientX;
  current_circle.y = e.clientY;
};
window.onmouseout = function() {
  current_circle.x = null;
  current_circle.y = null;
};

# 注释

本篇绝大部分代码为复制粘贴

出处https://mp.weixin.qq.com/s/v6FWeoaksvrP4vVto4j_WQ